Reoniq
Reoniq is a quality assurance studio built for indie game developers — a team that tests games the way players play them. Launched in 2026 as an ongoing engagement.
Reoniq is a quality assurance studio built for indie game developers — a team that tests games the way players play them. Launched in 2026 as an ongoing engagement.
Industry
Gamedev
Gamedev
Date
2026 & ongoing
2026 & ongoing

The bridge in the mark
The bridge in the mark
The logomark centres on a reshaped Q — an open curve that reads as both letter and arrow, a quiet shorthand for the loop between testing, feedback and release. Where most QA branding leans clinical, the Reoniq logo design holds onto the feeling of gameplay: momentum, replay, the small rush of a bug caught before launch.
The logomark centres on a reshaped Q — an open curve that reads as both letter and arrow, a quiet shorthand for the loop between testing, feedback and release. Where most QA branding leans clinical, the Reoniq logo design holds onto the feeling of gameplay: momentum, replay, the small rush of a bug caught before launch.
The logomark centres on a reshaped Q — an open curve that reads as both letter and arrow, a quiet shorthand for the loop between testing, feedback and release. Where most QA branding leans clinical, the Reoniq logo design holds onto the feeling of gameplay: momentum, replay, the small rush of a bug caught before launch.
Vocab of Inputs
Vocab of Inputs
The visual identity system extends through a set of primitive shapes arranged as dense patterns that echo controller inputs and interface glyphs. The tagline, In Bugs We Trust, sits inside the system as punctuation rather than a slogan. Everything scales — from an ID badge to a four-storey mural — while holding the core brand strategy intact: reliable, precise, built for people who love games.
The visual identity system extends through a set of primitive shapes arranged as dense patterns that echo controller inputs and interface glyphs. The tagline, In Bugs We Trust, sits inside the system as punctuation rather than a slogan. Everything scales — from an ID badge to a four-storey mural — while holding the core brand strategy intact: reliable, precise, built for people who love games.
The visual identity system extends through a set of primitive shapes arranged as dense patterns that echo controller inputs and interface glyphs. The tagline, In Bugs We Trust, sits inside the system as punctuation rather than a slogan. Everything scales — from an ID badge to a four-storey mural — while holding the core brand strategy intact: reliable, precise, built for people who love games.


Projects
Explore more like this one
Selected projects that reflect my approach to design, development, and execution.
